Carvescapes

Team Members: Matthew Barker, Alexander Gontarz

This goal of this project is to create a continuous public space, retaining the character of the existing linear park by the aqueducts on the site. The form of the buildings is based on a process of extrapolating the urban fabric across the site and then carving through the built form along the ground plane, extending the landscape and public space through.  The topography of the ground plane is manipulated to produce a series of hills and depressions in the landscape, which are most extreme along the middle of the site, producing a series of different types of public spaces in the park. This works to organize and generate a hierarchy in the landscape, whereby the main public spaces are found at the same elevation as the street in order to maximize accessibility.

The main public spaces consist of a market, pool, civic piazza, park around the ruins, and an amphitheatre. A secondary series of public spaces exist, which consist of less formal programs, such as a playground. The site contains two sets of paths; one a meandering path that follows the topography of the landscape and connects the main public spaces. The second is a set of direct paths that cut through the site perpendicularly providing direct access from the city to the park and to the main public spaces. The taller buildings on the site sit rigidly in the landscape, while the shorter buildings are a little freer and take cues from the landscape.